In fact, I’ve temporarily withdrawn the Ultimate Titler from sale because it just stops working after a while. Haven’t quite figured that one out yet. I’ll be refunding the purchase price of the two (three?) people who’ve actually bought one. I’m going to get it fixed and as soon as I do the update will be going out.
Meanwhile, I’m working on yet another major update to both products which will provide a good chunk of the framework I’ll be using for the Coin-op dollie system. The update is going somewhat painfully though, it is essentially another complete re-write of everything. The biggest advantage will be two major new capabilities for both products: a full menu system, and the ability to update in-place. This last has me pretty excited, because I think I’ve figured out how to update a locked item in place without the need to unlock it, or detach it or anything like that. You’ll be able to update anywhere you can rez an object in-world, an update orb will be delivered simply by clicking a button on the menu, and the products will both check automatically to find out if there is an update available. Rez the orb, click it, wait for it to tell you the update is complete. Simple and straight-forward.
It also means that I’ll start offering two versions of both products. One which will be no-copy/transfer and one that will be copy/no-transfer. They’ll be offered at the same price.
Related posts: